Call of duty 3 multiplayer game types


















The new Headquarters mode is also a interesting addition, creating a Destiny Tower like social space for players to hang out in.

Call of Duty: Warzone is a brand-new beast in the franchise, and it's a direct response to the shifting multiplayer environment defined by free-to-play battle royales like Fortnite and Apex Legends. CoD's take streamlines the loot system, adds an ingenious way to rejoin the fight in the Gulag, and slices through the somewhat monotonous world of battle royales with a dang tac knife.

There's no special armor that can make firefights feel unbalanced and no building mechanic that sometimes makes battles about more than gunfights. When Warzone dropped as a free-to-play addition to the CoD universe, we were all shook, and for good reason.

Call of Duty: Black Ops 2 is the first - and so far, only - time COD experiments with multiple endings to decent effect. A longer lasting - and much more important - introduction in multiplayer is the Pick 10 system, which gives greater control of your loadout and playstyle, moulding the greater levels of customisation the series now offers.

The first entry to ditch the single-player campaign entirely, Call of Duty: Black Ops 4 makes up for it with a brilliantly varied multiplayer offering. With an absolutely stuffed-with-content Zombies mode rounding out the package with time-travelling chaos, this is one of the series' richest offerings yet, and one of the best Call of Duty games ever.

There's some big shoes that Call of Duty: Modern Warfare 2 needed to fill and the fact it's the closest the series gets to managing that task is a testament to its class. The single player ups the scale of the spectacle without sacrificing any of the pacing, while the multiplayer introduces the greatest tiny map of all time: the incomparable Rust. Okay, there are some minor missteps, such as the Tactical Nuke killstreak and No Russian mission in the campaign, which mean it doesn't take the top spot.

But it's hard to care about niggles when some of the most iconic moments of the series, like storming the gulag to rescue an important prisoner, never stop coming. A Cold War setting turns out to be perfect for COD, with a moral murkiness that has the capability to shock in places, while pitch perfect use of The Rolling Stones gives it a flavour that none of the other games have.

Did you expect Black Ops: Declassified? Come on. A revelation at release and an indisputable classic now, this is the standard every new entry must measure up to. This is located in a hotel lobby, which has a table next to it. Use this to setup your machine gun. This will greatly help you in capturing this point, and at least will cover the front door.

The front door and the door to the right, or south are the only points the enemy can come through. Now we're entering Allied territory. This point is located in a bombed out cemetery. The headstones offer some cover, and the point is below a hill, which offers you a little cover. I'd recommend throwing smoke before trying to capture this. You're going to get some sniper fire when getting this one. This is it. The allied "last point of defense".

It's located inside of a barn, with plenty of hay laying around. Use this hay as cover, and notice there is a ladder in the barn that leads to a second story if you will, in the barn.

Setting up a machine gun here is a great way to seal off one side of the barn. How to play this map: Capture the Flag The Axis flag is located by the creek next to the bridge. The Allied flag is all the way at the north end of the map. I would say the biggest thing is going to be snipers. They will play a huge part in defending the flags on this map. There are large stretches of land that you're probably going to have to traverse if you have the flag.

This presents a great oppurtunity for the snipers to pop the guy with the flag. This is also where jeeps and motorbikes come into play. This will make the travel much shorter, and make it a lot harder for the snipers to pinpoint the flag carrier.

That's the main thing to do. Use vehicles to attack the flag, and snipe to defend it. How to play this map: Single Capture the Flag The Flag spawns in the same point as the middle point in war does.

That is, it spawns right in the hotel lobby. When you get the flag try and hook up with an ally and hop in a jeep or something because if you just try to hoof it across that open terrain, you're going to get sniped. You just are. Especially if you're allies. No chance in hell you run across that open ground and attack the axis point without getting shot. That's the main point.

Use vehicles and be wary of snipers. Actually, a good counter to snipers is smoke grenades. Make good use of these. How to play this map: Headquarters This map tends to have the radios spawn just about everywhere.

The radios are just spawning every which way. You'll have some spawn inside buildings, and some in the open. You really don't know what's coming. I would say have everyone on your team be a good variety of classes, especially on this map because there are several different types of combat you're going to encounter.

I would say a great way to defend your HQ is to use a sniper rifle. Most of the points you'll be able to look at by hiding in some distant building. It would actually be a good idea to have one guy on your team devoted to that. I guarantee that guy will rack a lot of kills. How to play this map: Battle and Teambattle This gametype doesn't have much strategy. On this map you're going to encounter lots of scouts. Lots of them.

A good way to counter them is use smoke then get up close and personal. Having a couple of snipers in the rear isn't a bad idea either. Just do what you feel is best on this map. Depending on where the match is heading, it just varies.

Some teams might rush with just rifles, or use submachine guns, some people hang back and snipe, it just depends what you're up against. Merville Overview This is a fun map because you're going to get a lot of different combat. You're going to get some sniping action, you're going to get quite a bit of mid range combat, which is why rifleman is my prefered class on this game. There are a couple of tanks, as well as some jeeps and motorbikes.

So get ready for some vehicular action on this map. This is probably my personal favorite map. It's got a great combination of vehicle action, sniping action, close range, it's got everything.

How to play this map: War This is a big map with 5 points that can be captured. That's a lot. Let's get into it. The axis "last point of defense" is a point that snipers can play a big impact on. You can snipe from basically from the river. Snipers are going to play a role on this map and their artillery strikes will be really useful in capturing this point. The Next point is in the middle of a trench system. Notice that near the axis base is a tank.

That tank will play a huge part. I can't tell you how many times I've been allies and been trying to get that point captured and that tank just kept blowing me up. It was tough, so try and get that tank, that will help you capture this point so much. Now we're in the middle. This point is located in a large courtyard. Support gunners are going to be huge.

They'll be able to control this flag really well, as well as rifleman. To actually capture this point you're going to need some range, and that's exactly what the support gun and the rifle offer. Now were heading into allied territory. This next point is located underground in a tomb like setting. Throwing some smoke will definitely make it very interesting, considering you won't be able to see past 3 feet.

To capture this point you're going to have to have quick reflexes and good close combat skills. This one's tough to get. Now we're at the allies last point of defense. It's located in a courtyard in the southeast corner of the map. This one is actually easier to capture. A couple of support gunners proning back to back will be able to handle this one fine.

Just be careful of tanks. They could launch a rocket in there and make things tough. Throw a little smoke and you'll be fine. How to play this map: Capture the Flag Both of the flags are on the "last points of defense" for each team. What I tend to do when attacking the flags, especially the axis one is to swing all the way around the side of the map and then sneak in and grab the flag then make a dash for it.

Make sure to use the tanks on this map, this will really help protect the flag carrier on this map. You'll be able to cover the guys back really well, especially with the tank.

How to play this map: Single Capture the Flag The flag spawns right next to the middle point. It's located right in the middle of the courtyard, which is going to be a battle to just get a hold of it. The hardest part is probably going to be getting the flag and just getting out of the courtyard.

Throwing smoke wouldn't be a bad idea, try and mix it up a bit and cause some confusion. This will enable you get out of there without being shot up. How to play this map: Headquarters A good chunk of the radios actually spawn underground and in the trench system. That means it wouldn't be a bad idea to have a couple of light assaults or medics on your team, considering you're going to be having a lot of lethal close range combat.

That's the main thing to watch for. The tanks aren't going to be very useful, considering the objectives are changing all the time, so don't both with them. How to play this map: Battle and Teambattle Use the tanks. These will help you rack up kills, as well as cause a distraction giving the infantry on your team a shot to pick off a bunch of them as they are trying to kill the tank.

I would say that this map is definitely a rifleman map. There are plenty of mid range situations in which the M1 Garand and the Kar98k is the preferred weapon. You're not quite far enough that a sniper rifle would be good, and yet you don't get enough close range combat that a thompsons the best. M1 Garand or Kar98k is the way to go.

Maybe a support gunner as well. Mayenne Overview This is a great map. It's got a lot of close range combat. Be aware of that. Being a medic would also be good because you have a decent close range gun in the trench gun, and you'll be able to heal your fallen allies.

How to play this map: War This map has 5 points. That's a pretty good chunk. A lot of these points are going to get pretty chaotic, so get ready. This is one of the most intense maps in the game. There are 5 points, and The axis "last point of defense" is located inside of a grassy courtyard in the southern part of the map.

This is probably one of the easiest point to capture because there are two doors that lead there, both of them have stone walls about 3 feet tall that are perfectly convenient for setting up machine guns on. You'll see what I mean. Do that and you're guaranteed the point. The next point is located inside of a wine cellar. This one is hard because there are a few ways your opponent could infiltrate.

At first it looks like they could come from the stairs and the door next to the point. Don't forget about the back. Actually, if you're attacking this point, going all the way through the grassy courtyard with the axis "last point of defense" then coming through that door would be a good way to totally flank your force. This is by far the most chaotic and hardest point to capture in the map. Maybe even the game. There are balconies surrounding the courtyard, which have railings that make perfect machine gun setups.

There are about 4 direction the enemy could attack. IF you can capture this point, you can take anything. The next point is your first step into allied territory. This one is located inside of the castles main room. This point isn't too hard to capture. There are some crates laying around on the ground, so use these for cover, or even better, setting up machine guns. This will really help you cover the angles, especially as a support gunner.

Do this and you'll be fine. Now we're at the allied "last point of defense". This one is actually really easy to capture for the allies. The reason being that there is a house right in front of the flag.

It's a two story house, and has windows which you can setup machine guns on. If you have a couple of supports on your team you will be able to keep axis forces from getting yards from the flag. There is even a truck to hide behind. So this flag is totally setup for the allies to capture. You could also be a rifleman and pick them off, or be a scout.

Any of those work well, but it' best as a support gunner. How to play this map: Capture the Flag Both of the flags are located at their teams "last point of defense" on the war version of this map. If you're carrying the flag try to avoid going out into the main courtyard where the middle war point is.

You'll most likely run into someone which means trouble. Since there are a lot of close combat situations don't forget that the flag's melee kills in one hit. This is huge, because this actually gives you a fighting chance against your opponent, especially on this map. How to play this map: Single Capture the Flag The Flag spawns in the same courtyard as the middle point in the war version of this map.

That means it's chaotic. Good luck getting a hold of this flag. I would say designate a couple of players on your team to setting up machine guns over that balcony and covering that flag. When you're attacking that flag, I would say the best thing to do is throw smoke. I know I say that all the time, and it seems like that's all I can say, but it's really true.

If you don't throw smoke you aren't going to capture that flag. Once you do get a hold of the flag, try and work your way not through the main passage, but all the way around. This will really help you out a lot. How to play this map: Headquarters The radios tend to spawn inside of the castle, which means that support gunners and light assault are going to be your preferred class. Get ready for lots of close range combat. That's going to be the main decider in the map. How quick is your trigger finger, and how good of reflexes do you have.

That's the key, and considering the radios spawn all over the place, it's really quite spontaneous. How to play this map: Battle and Teambattle On this map just be a support or light assault. You're going to find yourself in a lot of close combat situations.

Medic wouldn't be bad either, considering you'll have a shotgun and a syringe to revive guys with. It's up to you, but make sure to have something you're good with at close range.

There are some jeeps, so make good use of that, as well as lots of bushes, grass, trees and other vegetation. When you're trying to cross the bridge, don't go straight across, go under it. There is a little tunnel that you can use to cross it. That's what I always do.

One other thing to keep in mind is that there is actually a whole other area all the way on the east end of this map below the bridge, which wasn't something I realized initially. How to play this map: War This is another 5 point map. Being a rifleman is a good class to be, as well as support. The reason being that on this map there is a lot of mid range combat. This is where rifleman and support gunners do the best.

Let's start with the axis "last point of defense". It's located right outside of their base, and is surrounded by trees and plenty of vegetation. This is a good support gunner spot. There isn't much danger of being sniped, the only long range threat is an artillery strike.

But those don't happen often. Next point is just to the right of the axis base. This point is pretty easy for the axis to capture. One big thing is that a machine gunner could setup his gun on the wall that faces the allied base.

The next point is the middle point, but it's not really in the middle. It's a lot closer to the allied base then it is to the axis. When capturing this poing use the boxes and the low stone wall to setup machine guns to cover the area.

That's one of the key points. Use a lot of machine guns. Now we're hitting allied territory. This point is right outside of the allied base. This is a sort of hard point to capture for the axis. There is a jeep sitting right in front. Use the. Only problem with this is that there is a good chance you'll get sniped from the other side, but that's a chance you'll have to tae. This is the allies "last point of defense. It's located in the southeast corner of the map.

The thing with this point is that it's surrounded by tres and vegetation, so no amount of snipers or rifleman are going to be able to cover that part. The only way to stop the other team from capturing the point is to run up there and get up close and personal. How to play this map: Capture the Flag ON this map the allied flag is located next to the point that is near the middle one on this map.

That would be the point that has the jeep next to it. The Axis point is right next to their "last point of defense" on the war version of this map. I found an awesome way to attack the axis base, and I even have it in a short little video which can be found right here. How to play this map: Single Capture the Flag The flag spawns right in the middle of the map, to the west of the bridge.

Use the jeeps and their. The jeeps provide mobile firepower, so make sure to make good use of that. Here's that link from above, it works great, it's actually best on Single Capture the flag.

How to play this map: Headquarters Almost all of the radios spawn out in the open, which means that rifleman and support gunners are the preferred class. They'll be able to cover the wide open areas much more effectively than a light assault or even heavy assault. The main point is going to be how well your team can cover open territory, that's huge. Throwing smoke wouldn't be a bad idea, this will make it so that if your enemy wants to see anything they are going to have to get up close and personal.

How to play this map: Battle and Team battle This map is a good one for rifleman. This is a perfect map in general for rifleman because it's almost all midrange combat situations. That's the main thing to keep in mind on this map. Suppor are also good. There are plenty of crates, and low walls to place it on.

That's a good thing to keep in mind as well. Fuel Plant Overview This is the last map. I got to be honest, I hate this maps guts.

You get shot at from different angles, you never see who shot you. It's a drab colored map, it's just a rifleman fest. Be ready for that. That's the way this game is going to play. This map is probably the map that smoke will be the most important in.

Make sure to at least have a couple guys on your team have smoke. How to play this map: War This map has 5 points on it that need to be captured. Let's get it on. The first point is the axis "last point of defense". It's totally out in the open, and will receive sniper fire from the scaffolding west of the point. That's the main thing. To capture this you MUST throw smoke.

You'll get sniped. That's going to be the main thing. The next point is inside of a warehouse, which has some barrels and a truck laying around. Be aware that there is a second story to this room. A good idea might be to have an ally setup a machine gun on one of the balconies. That's a good strategy to use, as well as take cover between the crates and barrels. This will help keep you alive.

Now we're smack dab in the middle. This one is hard to capture because you can get sniped from all of the catwalks leading around, all of the pipes, there are just too many directions shots can come through. Again, throwing smoke is going to be the best way to deal with this threat.

This one is inside of a brick made warehouse, and is probably the easiest of the points to capture. Afterburner, Fast Hands, and Gung-Ho are the only Perks available at the start of the online multiplayer. Below is a list of all available Perks along with a short description.

Visit each page for tips on using the perks in custom loadouts. Each card has its own purpose, such as using two primary weapons, extra attachments, and extra perks. Up to three Wildcards can be used in a loadout at a time. Selecting an Wildcard will not only take one point in the Pick 10 system, but the new item will take one as well.

For example, Perk 1 Greed will take one point, and the two Tier 1 Perks will take two points. Scorestreaks are special support systems that are earned during an online Multiplayer match. Once you reach a set score within a single life, you will be able to instantly call in these systems to back you and your team. If you are killed before you reach the set score, you must try again from 0. Score can be earned from kills, assists, and completing objectives.

Scorestreaks are not part of the custom loadouts. They can only be altered between matches, and only one set of three can be used at a time. While playing the online Multiplayer a small bar at the top right corner of the After Action Report will display the progress to the next Cryptokey. At this time, only seven modes are known. They are:. Freerun is a new game mode in Call of Duty: Black Ops 3. There is no fighting whatsoever. Clear the course in the fastest time possible by running, jumping, sliding, and shooting barriers away.

There are a total of four courses that range in difficulty from easiest to hardest. A course can be restarted at any time, or you can jump back to a previous checkpoint with a click of a button.

An additional bonus map is available for those who pre-ordered or purchased the game on day one. Like usual, four Map Packs are planned for future release, which will add an additional 16 maps. Last Edited: 14 Jun pm. Battle Tested. Was this guide helpful? YES NO. In This Wiki Guide. Welcome to Call of Duty: Black Ops III, a dark, twisted future where a new breed of Black Ops soldier emerges and the lines are blurred between our own humanity and the technology we created to stay ahead, in a world where cutting-edge military robotics define warfare.

Release Date. There's a good chance you missed one of these. These are seven of the hardest to find or obtain upgrades that require the Speed Booster or Shinespark upgrades. Table of Contents. Unit Guardian H. Smoke Screen Tactical. Flak Jacket Perk 1.

Haymaker 12 Shotgun, Perk 2 Greed Wildcard. Care Package Scorestreak. Tactical Mask Perk 3. Lightning Strike Scorestreak. Seraph Specialist, RK5 Pistol. Trophy System Tactical. Unit Scorestreak. Tactician Wildcard, Cold Blooded Perk 2. Counter-UAV Scorestreak. Power Core Scorestreak. Shock Charge Tactical. Spectre Specialist, Combat Knife Special.

Rolling Thunder Scorestreak. Hardened Sentry Scorestreak. Dead Silence Perk 3. Mothership Scorestreak. Prestige Mode. Permanently unlock any item that requires level progression.

If you have already used an unlock token on the item you will receive an unlock token refund. All items that require Unlock Tokens will be re-locked and you are refunded all Unlock Tokens to spend again as you see fit. This does not affect Permanent Unlocks.



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